miércoles, 22 de noviembre de 2017
Dados de Gloria e Ira en W40K Wrath & Glory
Seguimos con juegos de rol de Warhammer, en este caso con el Wrath & Glory de Ulisses Spiele. En el foro Dakka Dakka y en BoLS se han puesto una nueva entrega del "diario de diseño" que están haciendo desde la empresa alemana para contarnos en esta ocasión como va el sistema de tiradas y dados, el famoso "dice pool" del juego (El llamado "d6 dice pool system").
Bueno, basicamente, lo que se hace es acumular d6. Cuando llega el momento de hacer una tirada, se lanza d6, siendo los resultados de 1-3 fallos y los 4-5 éxitos, que los llaman "iconos". Si sacan un 6, o un "icono exaltado" entonces cuenta como dos éxitos. Según en nivel de dificultad que tenga la tirada y los éxitos o iconos que has conseguido se mide tu éxito y que nivel de éxito tienes. Bastante típico por lo que se ve. Los iconos exaltados (Los resultados de 6) ademas de darte mas posibilidades de éxito, te hace ganar algun extra mas como que las acciones de esa escena vayan mas rápido (P.ej, forzar una cerradura, hackear un servidor, etc), por lo que es importante llevar la cuenta de los iconos exaltados que sacas.
Y luego esta el llamado "dado de la Ira" ("Wrath Dice"), que es 1d6 de otro color (Ellos han escogido uno rojo y los normales negros, como en las viejas cajas de dados de GW). Se tira normal, pero si sacar un 1 o un 6 ocurren efectos adicionales. Con un 1, independientemente de los éxitos que saques, aparece una dificultad extra. Ellos especifican "dificultad", no "castigo" o "penalizador", por lo que el DM tendrá que pensar un poco lo que hace y esto ayuda a que las partidas sean mucho mas narrativas. Si sacar un seis, es todo lo contrario. A parte del tema de los iconos exaltados, representa un momento brillante del PJ o PNJ que ha hecho la tirada, como algo descubierto de forma fortuita o que causas mejor impresión de la esperada o que ganas apoyos adicionales que no esperabas. Eso se llama un punto "de Gloria", que sera explicado en otra entrega de estos diarios.
No esta nada mal, hasta donde yo veo. Es sencillo y fácil de usar, y como usa d6, poner el juego delante a jugadores de W40K para que lo prueben sera mas atrayente y fácil. Ademas, la gente de Ulisses Spiele esta haciendo una buena labor para mantener el hype.
La explicación en inglés os la dejo aquí:
"Designer Diary
Greetings, Wrath & Glory fans! I’m very pleased to talk about one of the main features of our game: the dice system. When I first began work on the design for Wrath & Glory, I knew that I wanted something that would work well for an Imperial Guardsman facing down a Genstealer Cultist, and at the same time provide a framework for the Rogue Trader performing a delicate negotiation with an Eldar Farseer. I wanted a system that would be easy to learn and provide a good amount of depth without plunging into a well of complexity.
You may have seen some of the videos or heard some of the interviews where I’ve spoken about Wrath & Glory as a “d6 dice pool system.” And that is exactly what it is, inspired by some great examples of other systems from the past that I’ve enjoyed, by other elements of modern game design, and by my own tweaks and innovations.
The basics: to accomplish most tasks in Wrath & Glory, you assemble a dice pool of d6s (commonly adding an attribute and the appropriate skill) and make a roll. Any dice with a result of 1-3 are considered “failures,” any dice with a result of 4-5 count as one success (an “icon”) and dice with a result of 6 count as two successes (an “exalted icon”). You count up the icons you achieved on the roll and compare it to the test’s DN, or Difficulty Number, to determine if you passed or failed the test."
"In this image, you can see that I rolled four failures, three icons, and one exalted icon. That’s a total of 5 icons (2 for the exalted icon from the dice result of 6, plus one each for the dice that made a result of 4 or 5). A standard test in Wrath & Glory has a DN of 3, so this roll would be a success for most rolls.
Remember that a result of a 6 is special – this is called an exalted icon, and counts for two regular icons. In Wrath & Glory, you can also “shift” your exalted icons (the dice that roll a 6) from the initial test to enhance the effect. You can gain more information, improve the quality of your success, or even speed up the time required to achieve the goal for which you rolled the test in the first place. Shifting dice from an attack roll grants you more dice for damage.
The Wrath Dice
For all of these images, you’ll note that one of the dice is a different colour. In Wrath & Glory, all tests include one dice that is somewhat special: this is called the Wrath dice. The Wrath dice is rolled just like a regular d6 in your dice pool, but the Wrath dice has special effects that occur if it rolls a result of a 1 or a 6. For these rolls, I used a red-coloured d6 to represent the Wrath Dice"
" In this image, the Wrath dice has rolled a 1. This is known as a “complication,” and it means that something has happened during the test (regardless of whether the test succeeds or fails!) that creates a negative situation in the player character’s current scene. If this was a Persuasion test to impress an Imperial Governor, for example, the complication might mean that while your character made a good impression overall, the Governor’s most trusted aide harbours a grudge against outsiders. Complications are not meant to be punitive, but rather to create an interesting plot point."
"In this next image, the Wrath dice has rolled a 6. Like other results of 6, this counts as an exalted icon and provides two icons towards the success of the test. Also like other results of 6, this exalted icon may be shifted to enhance the effects of the test. However, a Wrath dice result of 6 (again, independent of the test’s success or failure) is also a moment where the player characters shine, either in victory or defeat, and the group gains a point of a resource called Glory – which is something we will discuss at another time."
Pronto habrá mas novedades.
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Por lo que he visto de momento, parece que funciona de forma similar (no igual) al sistema de dice pools de The Burning Wheel pero más sencillo. El dado de complicaciones me gusta. Ya hace tiempo que varios juegos usan sistemas equivalentes como el dado de complicaciones de los juegos de Star Wars de FFG o el nuevo Star Trek Adventures y las reglas de complicaciones en las tiradas.
ResponderEliminarVeremos qué tal.